The Wells-China Law & Society Library is aimed at building a collection of books, periodicals, papers, special reports, and any other valuable material on Chinese legal and social development.
On 7 November 2016, the Chinese Cyber Security Law was approved by the Standing Committee of the National People’s Congress. The long-awaited Cyber Security Law will come into force on 1 June 2017, after three drafts spanning one and a half years. The Cyber Security Law is applicable to both Chinese and foreign entities, i.e. and it includes any entity that provides services via a network within the PRC territory, regardless of whether it is funded by domestic or foreign investors. However, certain provisions may cause more pronounced effects on foreign-funded enterprises operating in the PRC than on domestic enterprises. This article discusses the five key things about the main provisions of the Cyber Security Law, including network service providers, security requirements for network operators, key information infrastructure, personal information protection and special requirements for key network equipment and specialized cyber security products.
The Guangzhou IP Court recently delivered judgment in the “Everyone WarCraft” case. Blizzard and EaseNet had sued the producer of the game “Everyone WarCraft” for copyright infringement and unfair competition. The court ruled that “Everyone WarCraft: War of Draenor” infringed the copyright of “World of Warcraft” and constituted unfair competition. The court ordered the defendants to stop supplying, operating and disseminating their game and awarded damages of RMB 6 million. Copyright infringement and unfair competition are two major obstacles to intellectual property(IP) protection. In a game product, IP not only represents creativity and technological capability, but also implies immense commercial and market value. Due to the low threshold for market entry, high fixed costs, but the very low imitation cost in the game sector, plagiarism and game cloning is rampant. The Everyone WarCraft case exploring game decoration, the application of Article 2 of AUCL, and the determination of damages is an invaluable guide to IP protection in the game industry.